Yes we do, however there are some restricted countries due to US Government restrictions on certain electronic parts. In some cases we can not ship to certain countries, due to the acceptance of credit card payment. Please notify us if you experience this kind of problems when using our shop. We are using Cardgate – a well known Dutch payment clearing house – for our payment handling. If an order is refused, due to this system, we accept such orders by prepayment on our bank account.

A pro-forma Invoice will be sent to you with our banking details in order to fulfil your request for products. We also welcome this way of payment if you are hesitating to use your credit card for internet based payments. We ship our products using UPS international courier service or PostNL (Dutch Post). You can choose between different shipping methods, like overnight courier service, the quickest but expensive way to receive your order within a few days by UPS/DHL or standard service by PostNL which normally takes between 8 and 14 days but due to extra security measures it might take much longer. (See also extra information on shipping.) UPS/DHL shipments can be tracked using the tracking service option on the UPS site:, or on the DHL website.

In principle, all TRC SimKits hardware works fine together with hardware from other manufacturers. There is only one exception. In case the TRC hardware writes values back to Flight Simulator and other hardware does the same, there will be a conflict. Examples are: adjustment of the heading bug, adjustment of the compass rings of the VOR’s and ADF and eventually the pressure scale of the Altimeter.

If you are uncertain please contact us and describe your hardware. We will check if there are know issues. There are a few essential things you need to have to work with the USB instruments. You need to have FSX service pack one and two installed. You can get FSX Service Pack one here.

Dec 08, 2013  The UMaine Cessna 172 with the Garmin G1000 flight deck. This was a cold, wintery evening flight, finishing up my familiarization training in the G1000 control system. This means that you HAVE TO HAVE that aircraft in order to run this. Microsoft Flight Simulator FSX with SP1 and SP2 (or Acceleration Pack) installed.

It is also recommended to install FSUIPC and Simconnect. You can get them here: and For the ADF Indicator, Altimeter, Heading Indicator, VOR1, VOR2, Wet Compass, Flaps Switch, (Motorized )Trim Wheel, Warning Panel TRC2244, Warning Panel TRC472 and Hobbs Meter use the. After installation use ‘TRC_Calibration.exe’ to calibrate the instrument. Use ‘TRCUSBFsLink.exe’ to connect to FSX/Prepar3D. For all other hardware use the. Use ‘trc_attitude_calibration.exe’ to calibrate the Attitude Indicator and use ‘trc_turn_calibration.exe’ to calibrate the Turn and Bank indicator. For all other general gauges use ‘USBGaugecalibration.exe’ to calibrate.

See the page 10 and down for more information. Use ‘USBFSXLink.exe’ to connect these instruments to FSX/Prepar3D. No, you cannot use your CCU instruments on a 64 but system.

This is one of the main reasons we switched to USB instruments. Cypress, the manufacturer of the chip used on the CCU, stopped producing the chip and did not develop a version which can be used on 64 bit systems.

There is however a possibility to use the instruments while running Microsoft Flight Simulator on a 64 bit system. You can run your instruments on a 32bit system, and run FS2004/FSX on a 64bit system. You can connect the two systems using.

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• WW: December 18, 2014 (Steam) Mode(s), Microsoft Flight Simulator X (abbreviated as FSX) is a 2006 originally developed by and published by for. It is the sequel to and the tenth and most current installment of the series, which was first released in 1982. It is built on an upgraded graphics rendering engine, showcasing features and was marketed by Microsoft as the most important technological milestone in the series to date.

FSX is the first version in the series to be released on media. In December 2012, over six years after its release, the FSX multiplayer matchmaking system over the network was discontinued. On July 9, 2014,, the developer of, announced that it signed a licensing agreement with Microsoft to continue development on FSX and the production of new content. On December 18, 2014, the FSX: Steam Edition version of the simulator was made available through digital distribution via.